![]() This new workflow offers a new data tree view for assigning materials and lights to the objects and groups found in Alembic files as well as Houdini’s new Packed Primitive objects. Houdini 13’s new lighting workflow has been built to efficiently manage huge datasets. There are also new particle tools and forces including Axis Force which uses 3D volumes to control particles. This vex-based framework is multi-threaded and allows for speeds up to 10x faster as well as cached results for scrubbing in the timeline. ![]() The new particle architecture has been fully integrated into the dynamics context to provide seamless interaction with other simulation tools. Now I can emit particles, that generate heat based on friction, which lights a fire, that causes a solid object to expand and break using the new Finite Element solver.” “It is Finite Elements connected with the rest of Houdini. “Houdini 13 offers more than just Finite Elements,” says Fabiano Berlim, FX Animator at Vetor Zero. This new solver is ideal for creating realistic destruction shots or soft body FX with volume preservation. The Finite Element solver analyzes the stresses on solid objects, then either bends or breaks each shape. ![]() Side Effects Software, is proud to announce the immediate release of Houdini 13 which introduces a finite element solver for bending and tearing FX, a new multi-threaded particle architecture integrated into Houdini’s existing dynamics context and a new lighting workflow to efficiently handle massive datasets. ![]()
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